Skip to content
Advertisement

FILE- In this July 21, 1987, file photo, Carlos Tunnerman, 10, plays the "Contra" video game at an arcade in a Miami, Fla. Decades of study have failed to validate the most prevalent fear, that violent games encourage violent behavior. But from the moment the games emerged as a cultural force in the early 1980s, parents fretted about the way kids could lose themselves in games as simple and repetitive as “Pac-Man,” “Asteroids” and “Space Invaders.” (AP Photo/Joe Skipper, File)

FILE- In this July 21, 1987, file photo, Carlos Tunnerman, 10, plays the "Contra" video game at an arcade in a Miami, Fla. Decades of study have failed to validate the most prevalent fear, that violent games encourage violent behavior. But from the moment the games emerged as a cultural force in the early 1980s, parents fretted about the way kids could lose themselves in games as simple and repetitive as “Pac-Man,” “Asteroids” and “Space Invaders.” (AP Photo/Joe Skipper, File)

Featured Photo Galleries